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Nova-111 Full Crack [Password]

  • rorixdeoruwedo
  • Aug 25, 2019
  • 3 min read

Updated: Dec 8, 2020





















































About This Game Navigate mind-warping puzzles and engage in strategic battles with bizarre creatures in a twisted environment where the turn-based world and the real-time world collide. As you progress through the universe, you'll need to protect yourself by collecting new abilities and upgrade modules for your ship, but remember, your greatest weapon is SCIENCE itself! FeaturesInnovative Gameplay - Innovative mix of turn-based and real-time gameplayStrategic Combat - Fight smart. Brains beats brawnMind-Warping Puzzles - Designed to melt your brainBeautifully-Crafted Planets - Each with its own unique enemies, environments and strategiesPowerful Abilities - Use special lasers or abilities like the TIME-STOP to bend time to your willShip Upgrades - Collect upgrades and modules for your shipDynamic Soundtrack - Music suited to your play styleSCIENCE - Because who doesn't like scientific progress?Created by former developers of the PixelJunk series. Supported by Indie Fund. 6d5b4406ea Title: Nova-111Genre: Action, Adventure, Indie, StrategyDeveloper:Funktronic LabsPublisher:Funktronic LabsRelease Date: 25 Aug, 2015 Nova-111 Full Crack [Password] As far as I know this is the first grid-based combat game to successfully blend real time and turn-based combat _at the same time_. As such it is important in the history of roguelikes. Unfortunately it is not actually a roguelike at the moment as it has infinite lives and a set map. Crossing my fingers for a procgen permadeath challenge mode.. I can see why people like this game because there's a lot to like. Very nice style for a 2d game. Clean graphics with great animation. A lot of the puzzles are really innovative and fun.So why don't I recommend it? For one thing, it's pretty expensive for this type of game. The story is barely there at all. I know plot and characters aren't incredibly important for this type of game but I appreciate caring a bit more about progressing. Finally I would have prefered if the game had just stuck to turn based. The real time portion feels like innovation for its own sake. I think it slows down the game and makes it less fun.. sadly this game just sucks in my opinions.. Turn-based real-time strategy and puzzle game? Fan!Using science to defeat enemies? Fun!Multiple locations to explore? Fen!Amusing communications between scientists? Fon! (sounds like phone ... okay that one is a bit of a stretch)Now to end this review. Fin!. Great mixture of turned based and realtime puzzles! Fantastic art style. Highly recommend!. Very fun and relaxing. A great blend of turn based strategy with brief moments of twitchy panic - just enough to keep you moving at a comfortable pace, rather than agonizing over every move. It's pretty unique; a mix of puzzle, action, and strategy. There are a lot of game mechanics being introduced over time, and each one is cool and new and unexpected, and adds more complexity to your decision making!Nevertheless I've found it very easy so far. I've gotten partway through the second major area (about 2 hours of play), and the only real puzzling I've had to do is to find a couple of the secrets, and I am typically passing up on the majority of health pickups. However, I still have a lot to explore; even of the areas I've completed, I intend to go back to get those secrets I missed, and to try to decrease my time\/turns spent (since they show global ranks for those stats).P.S. so people are calling it a roguelike? I would noooot call this a roguelike. Only resemblance to Rogue is that it's tile based. No procedural generation. No permadeath. No randomization of any kind.

 
 
 

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